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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Style-Type" content="text/css"> <meta http-equiv="Content-Script-Type" content="text/javascript"> <meta name="description" content="FreeType Documentation"> <meta name="Author" content="David Turner"> <link rel="icon" href="../image/favicon_-90.ico"> <link rel="shortcut icon" href="../image/favicon_-90.ico"> <link rel="stylesheet" type="text/css" href="../css/freetype2_-90.css"> <script type="text/javascript" src="../../../js/jquery-1.11.0.min.js"> </script> <script type="text/javascript" src="../../../js/jquery.ba-resize.min.js"> </script> <script type="text/javascript" src="../../../js/freetype2.js"> </script> <title>FreeType Tutorial / II</title> </head> <body> <div id="top" class="bar"> <h1><a href="http://freetype.org/index.html">FreeType</a> Tutorial / II</h1> </div> <div id="wrapper"> <div class="colmask leftmenu"> <div class="colright"> <div class="col1wrap"> <div class="col1"> <!-- ************************************************** --> <div id="simple-glyph-loading"> <h2>II. Managing Glyphs</h2> <h3 id="section-1">1. Glyph Metrics</h3> <p>Glyph metrics are, as the name suggests, certain distances associated with each glyph that describe how to position this glyph while creating a text layout.</p> <p>There are usually two sets of metrics for a single glyph: Those used to represent glyphs in horizontal text layouts (Latin, Cyrillic, Arabic, Hebrew, etc.), and those used to represent glyphs in vertical text layouts (Chinese, Japanese, Korean, Mongolian, etc.).</p> <p>Note that only a few font formats provide vertical metrics. You can test whether a given face object contains them by using the macro <a href="../reference/ft2-base_interface.html#FT_HAS_VERTICAL"><code>FT_HAS_VERTICAL</code></a>, which returns true if appropriate.</p> <p>Individual glyph metrics can be accessed by first loading the glyph in a face's glyph slot, then accessing them through the <code>face->glyph->metrics</code> structure, whose type is <a href="../reference/ft2-base_interface.html#FT_Glyph_Metrics"><code>FT_Glyph_Metrics</code></a>. We will discuss this in more detail below; for now, we only note that it contains the following fields.</p> <dl> <dt>width</dt> <dd>This is the width of the glyph image's bounding box. It is independent of the layout direction.</dd> <dt>height</dt> <dd>This is the height of the glyph image's bounding box. It is independent of the layout direction. Be careful not to confuse it with the ‘height’ field in the <a href="../reference/ft2-base_interface.html#FT_Size_Metrics"> <code>FT_Size_Metrics</code></a> structure.</dd> <dt>horiBearingX</dt> <dd>For <em>horizontal text layouts</em>, this is the horizontal distance from the current cursor position to the leftmost border of the glyph image's bounding box.</dd> <dt>horiBearingY</dt> <dd>For <em>horizontal text layouts</em>, this is the vertical distance from the current cursor position (on the baseline) to the topmost border of the glyph image's bounding box.</dd> <dt>horiAdvance</dt> <dd>For <em>horizontal text layouts</em>, this is the horizontal distance to increment the pen position when the glyph is drawn as part of a string of text.</dd> <dt>vertBearingX</dt> <dd>For <em>vertical text layouts</em>, this is the horizontal distance from the current cursor position to the leftmost border of the glyph image's bounding box.</dd> <dt>vertBearingY</dt> <dd>For <em>vertical text layouts</em>, this is the vertical distance from the current cursor position (on the baseline) to the topmost border of the glyph image's bounding box.</dd> <dt>vertAdvance</dt> <dd>For <em>vertical text layouts</em>, this is the vertical distance used to increment the pen position when the glyph is drawn as part of a string of text.</dd> </dl> <p class="warning">As not all fonts do contain vertical metrics, the values of <code>vertBearingX</code>, <code>vertBearingY</code> and <code>vertAdvance</code> should not be considered reliable if <code>FT_HAS_VERTICAL</code> returns false.</p> <p>The following graphics illustrate the metrics more clearly. In case a distance is directed, it is marked with a single arrow, indicating a positive value. The first image displays horizontal metrics, where the baseline is the horizontal axis.</p> <div class="figure"> <img src="metrics.png" alt="horizontal layout" width=388 height=253> </div> <p>For vertical text layouts, the baseline is vertical, identical to the vertical axis. Contrary to all other arrows, <code>bearingX</code> shows a negative value in this image.</p> <div class="figure"> <img src="metrics2.png" alt="vertical layout" width=294 height=278> </div> <p>The metrics found in <code>face->glyph->metrics</code> are normally expressed in 26.6 pixel format (i.e., 1/64th of pixels), unless you use the <code>FT_LOAD_NO_SCALE</code> flag when calling <code>FT_Load_Glyph</code> or <code>FT_Load_Char</code>. In this case, the metrics are expressed in original font units.</p> <p>The glyph slot object has also a few other interesting fields that eases a developer's work. You can access them through <code>face->glyph->xxx</code>, where <code>xxx</code> is one of the following fields.</p> <dl> <dt>advance</dt> <dd>This field is a <code>FT_Vector</code> that holds the transformed advance for the glyph. That is useful when you are using a transformation through <code>FT_Set_Transform</code>, as shown in the <a href="step1.html#transformed-text">rotated text example</a> of part I. Other than that, its value is by default (metrics.horiAdvance,0), unless you specify <code>FT_LOAD_VERTICAL</code> when loading the glyph image; it is then (0,metrics.vertAdvance).</dd> <dt>linearHoriAdvance</dt> <dd>This field contains the linearly scaled value of the glyph's horizontal advance width. Indeed, the value of <code>metrics.horiAdvance</code> that is returned in the glyph slot is normally rounded to integer pixel coordinates (i.e., being a multiple of 64) by the font driver that actually loads the glyph image. <code>linearHoriAdvance</code> is a 16.16 fixed-point number that gives the value of the original glyph advance width in 1/65536th of pixels. It can be use to perform pseudo device-independent text layouts.</dd> <dt>linearVertAdvance</dt> <dd>This is the similar to <code>linearHoriAdvance</code> but for the glyph's vertical advance height. Its value is only reliable if the font face contains vertical metrics.</dd> </dl> <h3 id="section-2">2. Managing Glyph Images</h3> <p>The glyph image that is loaded in a glyph slot can be converted into a bitmap, either by using <code>FT_LOAD_RENDER</code> when loading it, or by calling <a href="../reference/ft2-base_interface.html#FT_Render_Glyph"><code>FT_Render_Glyph</code></a>. Each time you load a new glyph image, the previous one is erased from the glyph slot.</p> <p>There are situations, however, where you may need to extract this image from the glyph slot in order to cache it within your application, and even perform additional transformations and measures on it before converting it to a bitmap.</p> <p>The FreeType 2 API has a specific extension that is capable of dealing with glyph images in a flexible and generic way. To use it, you first need to include the <a href="../reference/ft2-header_file_macros.html#FT_GLYPH_H"><code>FT_GLYPH_H</code></a> header file.</p> <pre> #include FT_GLYPH_H</pre> <h4>a.Extracting the Glyph Image</h4> <p>You can extract a single glyph image very easily. Here some code that shows how to do it.</p> <pre> FT_Glyph glyph; <span class="comment">/* a handle to the glyph image */</span> ... error = FT_Load_Glyph( face, glyph_index, FT_LOAD_NORMAL ); if ( error ) { ... } error = FT_Get_Glyph( face->glyph, &glyph ); if ( error ) { ... }</pre> <p>The following steps are performed.</p> <ul> <li>Create a variable named <code>glyph</code>, of type <a href="../reference/ft2-glyph_management.html#FT_Glyph"><code>FT_Glyph</code></a>. This is a handle (pointer) to an individual glyph image.</li> <li>Load the glyph image in the normal way into the face's glyph slot. We don't use <code>FT_LOAD_RENDER</code> because we want to grab a scalable glyph image that we can transform later on.</li> <li>Copy the glyph image from the slot into a new <code>FT_Glyph</code> object by calling <a href="../reference/ft2-glyph_management.html#FT_Get_Glyph"><code>FT_Get_Glyph</code></a>. This function returns an error code and sets <code>glyph</code>.</li> </ul> <p>It is important to note that the extracted glyph is in the same format as the original one that is still in the slot. For example, if we are loading a glyph from a TrueType font file, the glyph image is really a scalable vector outline. You can access the field <code>glyph->format</code> if you want to know exactly how the glyph is modeled and stored.</p> <p>A new glyph object can be destroyed with a call to <a href="../reference/ft2-glyph_management.html#FT_Done_Glyph"><code>FT_Done_Glyph</code></a>.</p> <p>The glyph object contains exactly one glyph image and a 2D vector representing the glyph's advance in 16.16 fixed-point coordinates. The latter can be accessed directly as <code>glyph->advance</code></p> <p class="warning">Note that unlike other FreeType objects, the library doesn't keep a list of all allocated glyph objects. This means you have to destroy them yourself instead of relying on <code>FT_Done_FreeType</code> doing all the clean-up.</p> <h4>b. Transforming & Copying the Glyph Image</h4> <p>If the glyph image is scalable (i.e., if <code>glyph->format</code> is not equal to <code>FT_GLYPH_FORMAT_BITMAP</code>), it is possible to transform the image anytime by a call to <a href="../reference/ft2-glyph_management.html#FT_Glyph_Transform"><code>FT_Glyph_Transform</code></a>.</p> <p>You can also copy a single glyph image with <a href="../reference/ft2-glyph_management.html#FT_Glyph_Copy"><code>FT_Glyph_Copy</code></a>.</p> <pre> FT_Glyph glyph, glyph2; FT_Matrix matrix; FT_Vector delta; ... load glyph image in `glyph' ... <span class="comment">/* copy glyph to glyph2 */</span> error = FT_Glyph_Copy( glyph, &glyph2 ); if ( error ) { ... could not copy (out of memory) ... } <span class="comment">/* translate `glyph' */</span> delta.x = -100 * 64; <span class="comment">/* coordinates are in 26.6 pixel format */</span> delta.y = 50 * 64; FT_Glyph_Transform( glyph, 0, &delta ); <span class="comment">/* transform glyph2 (horizontal shear) */</span> matrix.xx = 0x10000L; matrix.xy = 0.12 * 0x10000L; matrix.yx = 0; matrix.yy = 0x10000L; FT_Glyph_Transform( glyph2, &matrix, 0 );</pre> <p>Note that the 2×2 transformation matrix is always applied to the 16.16 advance vector in the glyph; you thus don't need to recompute it.</p> <h4>c. Measuring the Glyph Image</h4> <p>You can also retrieve the control (bounding) box of any glyph image (scalable or not) through the <a href="../reference/ft2-glyph_management.html#FT_Glyph_Get_CBox"><code>FT_Glyph_Get_CBox</code></a> function.</p> <pre> FT_BBox bbox; ... FT_Glyph_Get_CBox( glyph, <em>bbox_mode</em>, &bbox );</pre> <p>Coordinates are relative to the glyph origin (0,0), using the y upwards convention. This function takes a special argument, the <em>bbox mode</em>, to indicate how box coordinates are expressed.</p> <p>If the glyph has been loaded with <code>FT_LOAD_NO_SCALE</code>, <code>bbox_mode</code> must be set to <code>FT_GLYPH_BBOX_UNSCALED</code> to get unscaled font units in 26.6 pixel format. The value <code>FT_GLYPH_BBOX_SUBPIXELS</code> is another name for this constant.</p> <p>Note that the box's maximum coordinates are exclusive, which means that you can always compute the width and height of the glyph image (regardless of using integer or 26.6 coordinates) with a simple subtraction.</p> <pre class="example"> width = bbox.xMax - bbox.xMin; height = bbox.yMax - bbox.yMin;</pre> <p>Note also that for 26.6 coordinates, if <code>FT_GLYPH_BBOX_GRIDFIT</code> is used as the bbox mode, the coordinates are also grid-fitted, which corresponds to the following four lines of pseudo-code.</p> <pre class="example"> bbox.xMin = FLOOR( bbox.xMin ) bbox.yMin = FLOOR( bbox.yMin ) bbox.xMax = CEILING( bbox.xMax ) bbox.yMax = CEILING( bbox.yMax )</pre> <p>To get the bbox in <em>integer</em> pixel coordinates, set <code>bbox_mode</code> to <code>FT_GLYPH_BBOX_TRUNCATE</code>.</p> <p>Finally, to get the bounding box in grid-fitted pixel coordinates, set <code>bbox_mode</code> to <code>FT_GLYPH_BBOX_PIXELS</code>.</p> <p>[Computing <em>exact</em> bounding boxes can be done with function <a href="../reference/ft2-outline_processing.html#FT_Outline_Get_BBox"><code>FT_Outline_Get_BBox</code></a>, at the cost of slower execution. You probably don't need it with the possible exception of rotated glyphs.]</p> <h4>d. Converting the Glyph Image to a Bitmap</h4> <p>You may need to convert the glyph object to a bitmap once you have conveniently cached or transformed it. This can be done easily with the <a href="../reference/ft2-glyph_management.html"><code>FT_Glyph_To_Bitmap</code></a> function, which handles any glyph object.</p> <pre> FT_Vector origin; origin.x = 32; <span class="comment">/* 1/2 pixel in 26.6 format */</span> origin.y = 0; error = FT_Glyph_To_Bitmap( &glyph, <em>render_mode</em>, &origin, 1 ); <span class="comment">/* destroy original image == true */</span></pre> <p>Some notes.</p> <ul> <li>The first parameter is the address of the source glyph's handle. When the function is called, it reads it to access the source glyph object. After the call, the handle points to a <em>new</em> glyph object that contains the rendered bitmap.</li> <li>The second parameter is a standard render mode to specify what kind of bitmap we want. For example, it can be <code>FT_RENDER_MODE_DEFAULT</code> for an 8-bit anti-aliased pixmap, or <code>FT_RENDER_MODE_MONO</code> for a 1-bit monochrome bitmap.</li> <li>The third parameter is a pointer to a two-dimensional vector to translate the source glyph image before the conversion. After the call, the source image is translated back to its original position (and is thus left unchanged). If you do not need to translate the source glyph before rendering, set this pointer to NULL.</li> <li>The last parameter is a boolean that indicates whether the source glyph object should be destroyed by the function. If false, the original glyph object is never destroyed, even if its handle is lost (it is up to client applications to keep it).</li> </ul> <p>The new glyph object always contains a bitmap (if no error is returned), and you must <em>typecast</em> its handle to the <code>FT_BitmapGlyph</code> type in order to access its content. This type is a sort of ‘subclass’ of <code>FT_Glyph</code> that contains additional fields (see <a href="../reference/ft2-glyph_management.html#FT_BitmapGlyphRec"><code>FT_BitmapGlyphRec</code></a>).</p> <dl> <dt>left</dt> <dd>Just like the <code>bitmap_left</code> field of a glyph slot, this is the horizontal distance from the glyph origin (0,0) to the leftmost pixel of the glyph bitmap. It is expressed in integer pixels.</dd> <dt>top</dt> <dd>Just like the <code>bitmap_top</code> field of a glyph slot, this is the vertical distance from the glyph origin (0,0) to the topmost pixel of the glyph bitmap (more precise, to the pixel just above the bitmap). This distance is expressed in integer pixels, and is positive for upwards y.</dd> <dt>bitmap</dt> <dd>This is a bitmap descriptor for the glyph object, just like the <code>bitmap</code> field in a glyph slot.</dd> </dl> <h3 id="section-3">3. Global Glyph Metrics</h3> <p>Unlike glyph metrics, global metrics are used to describe distances and features of a whole font face. They can be expressed either in 26.6 pixel format or in (unscaled) font units for scalable formats.</p> <h4> a. Design global metrics</h4> <p>For scalable formats, all global metrics are expressed in font units in order to be later scaled to the device space, according to the rules described in the last section of this tutorial part. You can access them directly as fields of an <code>FT_Face</code> handle.</p> <p>However, you need to check that the font face's format is scalable before using them. One can do it with macro <code>FT_IS_SCALABLE</code>, which returns true when appropriate.</p> <p>Here a table of the global design metrics for scalable faces.</p> <dl> <dt>units_per_EM</dt> <dd>This is the size of the EM square for the font face. It is used by scalable formats to scale design coordinates to device pixels, as described in the last section of this tutorial part. Its value usually is 2048 (for TrueType) or 1000 (for Type 1 or CFF), but other values are possible, too. It is set to 1 for fixed-size formats like FNT, FON, PCF, or BDF.</dd> <dt>bbox</dt> <dd>The global bounding box is defined as the smallest rectangle that can enclose all the glyphs in a font face.</dd> <dt>ascender</dt> <dd>The ascender is the vertical distance from the horizontal baseline to the highest ‘character’ coordinate in a font face. Unfortunately, font formats don't define the ascender in a uniform way. For some formats, it represents the ascent of all capital latin characters (without accents), for others it is the ascent of the highest accented character, and finally, other formats define it as being equal to <code>bbox.yMax</code>.</dd> <dt>descender</dt> <dd>The descender is the vertical distance from the horizontal baseline to the lowest ‘character’ coordinate in a font face. Unfortunately, font formats don't define the descender in a uniform way. For some formats, it represents the descent of all capital latin characters (without accents), for others it is the ascent of the lowest accented character, and finally, other formats define it as being equal to <code>bbox.yMin</code>. This field is negative for values below the baseline.</dd> <dt>height</dt> <dd>This field represents a <em>default line spacing</em> (i.e., the baseline-to-baseline distance) when writing text with this font. Note that it usually is larger than the sum of the ascender and descender taken as absolute values. There is also no guarantee that no glyphs extend above or below subsequent baselines when using this distance – think of it as a value the designer of the font finds appropriate.</dd> <dt>max_advance_width</dt> <dd>This field gives the maximum horizontal cursor advance for all glyphs in the font. It can be used to quickly compute the maximum advance width of a string of text. <em>It doesn't correspond to the maximum glyph image width!</em></dd> <dt>max_advance_height</dt> <dd>Same as <code>max_advance_width</code> but for vertical text layout.</dd> <dt>underline_position</dt> <dd>When displaying or rendering underlined text, this value corresponds to the vertical position, relative to the baseline, of the underline bar's center. It is negative if it is below the baseline.</dd> <dt>underline_thickness</dt> <dd>When displaying or rendering underlined text, this value corresponds to the vertical thickness of the underline.</dd> </dl> <p>Notice that the values of the ascender and the descender are not reliable (due to various discrepancies in font formats), unfortunately.</p> <h4>b. Scaled Global Metrics</h4> <p>Each size object also contains a scaled version of some of the global metrics described above, to be directly accessed through the <code>face->size->metrics</code> structure (of type <a href="../reference/ft2-base_interface.html#FT_Size_Metrics"> <code>FT_Size_Metrics</code></a>). <em>No grid-fitting is performed for those values</em>. They are also completely independent of any hinting process. In other words, don't rely on them to get exact metrics at the pixel level. They are expressed in 26.6 pixel format but rounded for historical reasons.</p> <dl> <dt>ascender</dt> <dd>The scaled version of the original design ascender; rounded up to an integer value.</dd> <dt>descender</dt> <dd>The scaled version of the original design descender, rounded down to an integer value.</dd> <dt>height</dt> <dd> <p>The scaled version of the original design text height (the vertical distance from one baseline to the next). This is probably the only field you should really use in this structure. It is rounded to an integer value.</p> <p>Be careful not to confuse it with the ‘height’ field in the <a href="../reference/ft2-base_interface.html#FT_Glyph_Metrics"><code>FT_Glyph_Metrics</code></a> structure.</p> </dd> <dt>max_advance</dt> <dd>The scaled version of the original design maximum advance, rounded to an integer value.</dd> </dl> <p>Note that the <code>face->size->metrics</code> structure contains other fields that are used to scale design coordinates to device space. They are described in the last section.</p> <h4>c. Kerning</h4> <p>Kerning is the process of adjusting the position of two subsequent glyph images in a string of text in order to improve the general appearance of text. For example, if a glyph for an uppercase ‘A’ is followed by a glyph for an uppercase ‘V’, the space between the two glyphs can be slightly reduced to avoid extra ‘diagonal whitespace’.</p> <p>Note that in theory kerning can happen both in the horizontal and vertical direction between two glyphs; however, it only happens in a single direction in nearly all cases.</p> <p>Not all font formats contain kerning information, and not all kerning formats are supported by FreeType; in particular, for TrueType fonts, the API can only access kerning via the ‘kern’ table. <span class="important">OpenType kerning via the ‘GPOS’ table is not supported!</span> You need a higher-level library like <a href="http://www.harfbuzz.org">HarfBuzz</a>, <a href="http://www.pango.org">Pango</a>, or <a href="http://www.icu-project.org">ICU</a>, since GPOS kerning requires contextual string handling.</p> <p>Sometimes, the font file is associated with an additional file that contains various glyph metrics, including kerning, but no glyph images. A good example is the Type 1 format where glyph images are stored in files with extension <code>.pfa</code> or <code>.pfb</code>, while kerning metrics can be found in files with extension <code>.afm</code> or <code>.pfm</code>.</p> <p>FreeType 2 allows you to deal with this, by providing the <a href="../reference/ft2-base_interface.html#FT_Attach_File"><code>FT_Attach_File</code></a> and <a href="../reference/ft2-base_interface.html#FT_Attach_Stream"><code>FT_Attach_Stream</code></A> APIs. Both functions are used to load additional metrics into a face object by reading them from an additional format-specific file. Here an example, opening a Type 1 font.</p> <pre> error = FT_New_Face( library, "/usr/share/fonts/cour.pfb", 0, &face ); if ( error ) { ... } error = FT_Attach_File( face, "/usr/share/fonts/cour.afm" ); if ( error ) { ... could not read kerning and additional metrics ... }</pre> <p>Note that <code>FT_Attach_Stream</code> is similar to <code>FT_Attach_File</code> except that it doesn't take a C string to name the extra file but an <a href="../reference/ft2-system_interface.html#FT_StreamRec"><code>FT_Stream</code></a> handle. Also, <em>reading a metrics file is in no way mandatory</em>.</p> <p>Finally, the file attachment APIs are very generic and can be used to load any kind of extra information for a given face. The nature of the additional content is entirely font format specific.</p> <p>FreeType 2 allows you to retrieve the kerning information between two glyphs through the <a href="../reference/ft2-base_interface.html#FT_Get_Kerning"><code>FT_Get_Kerning</code></a> function.</p> <pre> FT_Vector kerning; ... error = FT_Get_Kerning( face, <span class="comment">/* handle to face object */</span> left, <span class="comment">/* left glyph index */</span> right, <span class="comment">/* right glyph index */</span> <em>kerning_mode</em>, <span class="comment">/* kerning mode */</span> &kerning ); <span class="comment">/* target vector */</span></pre> <p>This function takes a handle to a face object, the indices of the left and right glyph for which the kerning value is desired, an integer, called the <em>kerning mode</em>, and a pointer to a destination vector that receives the corresponding distances.</p> <p>The kerning mode is very similar to the <em>bbox mode</em> described in a previous section. It is a enumeration that indicates how the kerning distances are expressed in the target vector.</p> <p>The default value is <code>FT_KERNING_DEFAULT</code>, which has value 0. It corresponds to kerning distances expressed in 26.6 grid-fitted pixels (which means that the values are multiples of 64). For scalable formats, this means that the design kerning distance is scaled, then rounded.</p> <p>The value <code>FT_KERNING_UNFITTED</code> corresponds to kerning distances expressed in 26.6 unfitted pixels (i.e., that do not correspond to integer coordinates). It is the design kerning distance that is scaled without rounding.</p> <p>Finally, the value <code>FT_KERNING_UNSCALED</code> indicates to return the design kerning distance, expressed in font units. You can later scale it to the device space using the computations explained in the last section of this part.</p> <p>Note that the ‘left’ and ‘right’ positions correspond to the <em>visual order</em> of the glyphs in the string of text. This is important for bidirectional or right-to-left text.</p> <h3 id="section-4">4. Simple Text Rendering: Kerning and Centering</h3> <p>In order to show off what we have just learned, we now demonstrate how to modify the <a href="step1.html#basic-code">example code</a> that was provided in part I to render a string of text, and enhance it to support kerning and delayed rendering.</p> <h4>a. Kerning Support</h4> <p>Adding support for kerning to our code is trivial, as long as we consider that we are still dealing with a left-to-right script like Latin. We simply need to retrieve the kerning distance between two glyphs in order to alter the pen position appropriately.</p> <pre> FT_GlyphSlot slot = face->glyph; <span class="comment">/* a small shortcut */</span> FT_UInt glyph_index; FT_Bool use_kerning; FT_UInt previous; int pen_x, pen_y, n; ... initialize library ... ... create face object ... ... set character size ... pen_x = 300; pen_y = 200; use_kerning = FT_HAS_KERNING( face ); previous = 0; for ( n = 0; n < num_chars; n++ ) { <span class="comment">/* convert character code to glyph index */</span> glyph_index = FT_Get_Char_Index( face, text[n] ); <span class="comment">/* retrieve kerning distance and move pen position */</span> if ( use_kerning && previous && glyph_index ) { FT_Vector delta; FT_Get_Kerning( face, previous, glyph_index, FT_KERNING_DEFAULT, &delta ); pen_x += delta.x >> 6; } <span class="comment">/* load glyph image into the slot (erase previous one) */</span> error = FT_Load_Glyph( face, glyph_index, FT_LOAD_RENDER ); if ( error ) continue; <span class="comment">/* ignore errors */</span> <span class="comment">/* now draw to our target surface */</span> my_draw_bitmap( &slot->bitmap, pen_x + slot->bitmap_left, pen_y - slot->bitmap_top ); <span class="comment">/* increment pen position */</span> pen_x += slot->advance.x >> 6; <span class="comment">/* record current glyph index */</span> previous = glyph_index; }</pre> <p>We are done. Some notes.</p> <ul> <li>As kerning is determined by glyph indices, we need to explicitly convert our character codes into glyph indices, then later call <code>FT_Load_Glyph</code> instead of <code>FT_Load_Char</code>.</li> <li>We use a boolean named <code>use_kerning</code>, which is set to the result of the macro <code>FT_HAS_KERNING</code>. It is certainly faster not to call <code>FT_Get_Kerning</code> when we know that the font face does not contain kerning information.</li> <li>We move the position of the pen <em>before</em> a new glyph is drawn.</li> <li>We initialize the variable <code>previous</code> with the value 0, which always corresponds to the ‘missing glyph’ (also called <code>.notdef</code> in the PostScript world). There is never any kerning distance associated with this glyph.</li> <li>We do not check the error code returned by <code>FT_Get_Kerning</code>. This is because the function always sets the content of <code>delta</code> to (0,0) if an error occurs.</li> </ul> <h4>b. Centering</h4> <p>Our code begins to become interesting but it is still a bit too simple for normal use. For example, the position of the pen is determined before we do the rendering; normally, you would rather determine the layout of the text and measure it before computing its final position (centering, etc.), or perform things like word-wrapping.</p> <p>Let us now decompose our text rendering function into two distinct but successive parts: The first one positions individual glyph images on the baseline, while the second one renders the glyphs. As we will see, this has many advantages.</p> <p>We thus start by storing individual glyph images, as well as their position on the baseline.</p> <pre> FT_GlyphSlot slot = face->glyph; <span class="comment">/* a small shortcut */</span> FT_UInt glyph_index; FT_Bool use_kerning; FT_UInt previous; int pen_x, pen_y, n; FT_Glyph glyphs[MAX_GLYPHS]; <span class="comment">/* glyph image */</span> FT_Vector pos [MAX_GLYPHS]; <span class="comment">/* glyph position */</span> FT_UInt num_glyphs; ... initialize library ... ... create face object ... ... set character size ... pen_x = 0; <span class="comment">/* start at (0,0) */</span> pen_y = 0; num_glyphs = 0; use_kerning = FT_HAS_KERNING( face ); previous = 0; for ( n = 0; n < num_chars; n++ ) { <span class="comment">/* convert character code to glyph index */</span> glyph_index = FT_Get_Char_Index( face, text[n] ); <span class="comment">/* retrieve kerning distance and move pen position */</span> if ( use_kerning && previous && glyph_index ) { FT_Vector delta; FT_Get_Kerning( face, previous, glyph_index, FT_KERNING_DEFAULT, &delta ); pen_x += delta.x >> 6; } <span class="comment">/* store current pen position */</span> pos[num_glyphs].x = pen_x; pos[num_glyphs].y = pen_y; <span class="comment">/* load glyph image into the slot without rendering */</span> error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT ); if ( error ) continue; <span class="comment">/* ignore errors, jump to next glyph */</span> <span class="comment">/* extract glyph image and store it in our table */</span> error = FT_Get_Glyph( face->glyph, &glyphs[num_glyphs] ); if ( error ) continue; <span class="comment">/* ignore errors, jump to next glyph */</span> <span class="comment">/* increment pen position */</span> pen_x += slot->advance.x >> 6; <span class="comment">/* record current glyph index */</span> previous = glyph_index; <span class="comment">/* increment number of glyphs */</span> num_glyphs++; }</pre> <p>This is a very slight variation of our previous code; we extract each glyph image from the slot, then store it, along with the corresponding position, in our tables.</p> <p>Note also that <code>pen_x</code> contains the total advance for the string of text. We can now compute the bounding box of the text string with a simple function.</p> <pre> void compute_string_bbox( FT_BBox *abbox ) { FT_BBox bbox; FT_BBox glyph_bbox; <span class="comment">/* initialize string bbox to "empty" values */</span> bbox.xMin = bbox.yMin = 32000; bbox.xMax = bbox.yMax = -32000; <span class="comment">/* for each glyph image, compute its bounding box, */</span> <span class="comment">/* translate it, and grow the string bbox */</span> for ( n = 0; n < num_glyphs; n++ ) { FT_Glyph_Get_CBox( glyphs[n], ft_glyph_bbox_pixels, &glyph_bbox ); glyph_bbox.xMin += pos[n].x; glyph_bbox.xMax += pos[n].x; glyph_bbox.yMin += pos[n].y; glyph_bbox.yMax += pos[n].y; if ( glyph_bbox.xMin < bbox.xMin ) bbox.xMin = glyph_bbox.xMin; if ( glyph_bbox.yMin < bbox.yMin ) bbox.yMin = glyph_bbox.yMin; if ( glyph_bbox.xMax > bbox.xMax ) bbox.xMax = glyph_bbox.xMax; if ( glyph_bbox.yMax > bbox.yMax ) bbox.yMax = glyph_bbox.yMax; } <span class="comment">/* check that we really grew the string bbox */</span> if ( bbox.xMin > bbox.xMax ) { bbox.xMin = 0; bbox.yMin = 0; bbox.xMax = 0; bbox.yMax = 0; } <span class="comment">/* return string bbox */</span> *abbox = bbox; }</pre> <p>The resulting bounding box dimensions are expressed in integer pixels and can then be used to compute the final pen position before rendering the string.</p> <p class="warning">In general, the above function does <em>not</em> compute an exact bounding box of a string! As soon as hinting is involved, glyph dimensions <em>must</em> be derived from the resulting outlines. For anti-aliased pixmaps, <code>FT_Outline_Get_BBox</code> then yields proper results. In case you need 1-bit monochrome bitmaps, it is even necessary to actually render the glyphs because the rules for the conversion from outline to bitmap can also be controlled by hinting instructions (cf. <a href="https://www.microsoft.com/typography/TrueTypeScanConversion.mspx">dropout control</a>).</p> <pre> <span class="comment">/* compute string dimensions in integer pixels */</span> string_width = string_bbox.xMax - string_bbox.xMin; string_height = string_bbox.yMax - string_bbox.yMin; <span class="comment">/* compute start pen position in 26.6 Cartesian pixels */</span> start_x = ( ( my_target_width - string_width ) / 2 ) * 64; start_y = ( ( my_target_height - string_height ) / 2 ) * 64; for ( n = 0; n < num_glyphs; n++ ) { FT_Glyph image; FT_Vector pen; image = glyphs[n]; pen.x = start_x + pos[n].x; pen.y = start_y + pos[n].y; error = FT_Glyph_To_Bitmap( &image, FT_RENDER_MODE_NORMAL, &pen, 0 ); if ( !error ) { FT_BitmapGlyph bit = (FT_BitmapGlyph)image; my_draw_bitmap( bit->bitmap, bit->left, my_target_height - bit->top ); FT_Done_Glyph( image ); } }</pre> <p>Some remarks.</p> <ul> <li>The pen position is expressed in the Cartesian space (i.e., y upwards).</li> <li>We call <code>FT_Glyph_To_Bitmap</code> with the <code>destroy</code> parameter set to 0 (false), in order to avoid destroying the original glyph image. The new glyph bitmap is accessed through <code>image</code> after the call and is typecast to <code>FT_BitmapGlyph</code>.</li> <li>We use translation when calling <code>FT_Glyph_To_Bitmap</code>. This ensures that the <code>left</code> and <code>top</code> fields of the bitmap glyph object are already set to the correct pixel coordinates in the Cartesian space.</li> <li>Of course, we still need to convert pixel coordinates from Cartesian to device space before rendering, hence the <code>my_target_height - bitmap->top</code> in the call to <code>my_draw_bitmap</code>.</li> </ul> <p>The same loop can be used to render the string anywhere on our display surface, without the need to reload our glyph images each time.</p> <h3 id="section-5">5. Advanced Text Rendering: Transformation and Centering and Kerning</h3> <p>We are now going to modify our code in order to be able to easily transform the rendered string, for example, to rotate it. First, some minor improvements.</p> <h4>a. Packing and Translating Glyphs</h4> <p>We start by packing the information related to a single glyph image into a single structure instead of parallel arrays.</p> <pre> typedef struct TGlyph_ { FT_UInt index; <span class="comment">/* glyph index */</span> FT_Vector pos; <span class="comment">/* glyph origin on the baseline */</span> FT_Glyph image; <span class="comment">/* glyph image */</span> } TGlyph, *PGlyph;</pre> <p>We also translate each glyph image directly after it is loaded to its position on the baseline at load time. As we will see, this has several advantages. Here is our new glyph sequence loader.</p> <pre> FT_GlyphSlot slot = face->glyph; <span class="comment">/* a small shortcut */</span> FT_UInt glyph_index; FT_Bool use_kerning; FT_UInt previous; int pen_x, pen_y, n; TGlyph glyphs[MAX_GLYPHS]; <span class="comment">/* glyphs table */</span> PGlyph glyph; <span class="comment">/* current glyph in table */</span> FT_UInt num_glyphs; ... initialize library ... ... create face object ... ... set character size ... pen_x = 0; <span class="comment">/* start at (0,0) */</span> pen_y = 0; num_glyphs = 0; use_kerning = FT_HAS_KERNING( face ); previous = 0; glyph = glyphs; for ( n = 0; n < num_chars; n++ ) { glyph->index = FT_Get_Char_Index( face, text[n] ); if ( use_kerning && previous && glyph->index ) { FT_Vector delta; FT_Get_Kerning( face, previous, glyph->index, FT_KERNING_MODE_DEFAULT, &delta ); pen_x += delta.x >> 6; } <span class="comment">/* store current pen position */</span> glyph->pos.x = pen_x; glyph->pos.y = pen_y; error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT ); if ( error ) continue; error = FT_Get_Glyph( face->glyph, &glyph->image ); if ( error ) continue; <span class="comment">/* translate the glyph image now */</span> FT_Glyph_Transform( glyph->image, 0, &glyph->pos ); pen_x += slot->advance.x >> 6; previous = glyph->index; <span class="comment">/* increment number of glyphs */</span> glyph++; } <span class="comment">/* count number of glyphs loaded */</span> num_glyphs = glyph - glyphs;</pre> <p>Note that translating glyphs now has several advantages. The first one is that we don't need to translate the glyph bbox when we compute the string's bounding box.</p> <pre> void compute_string_bbox( FT_BBox *abbox ) { FT_BBox bbox; bbox.xMin = bbox.yMin = 32000; bbox.xMax = bbox.yMax = -32000; for ( n = 0; n < num_glyphs; n++ ) { FT_BBox glyph_bbox; FT_Glyph_Get_CBox( glyphs[n], ft_glyph_bbox_pixels, &glyph_bbox ); if (glyph_bbox.xMin < bbox.xMin) bbox.xMin = glyph_bbox.xMin; if (glyph_bbox.yMin < bbox.yMin) bbox.yMin = glyph_bbox.yMin; if (glyph_bbox.xMax > bbox.xMax) bbox.xMax = glyph_bbox.xMax; if (glyph_bbox.yMax > bbox.yMax) bbox.yMax = glyph_bbox.yMax; } if ( bbox.xMin > bbox.xMax ) { bbox.xMin = 0; bbox.yMin = 0; bbox.xMax = 0; bbox.yMax = 0; } *abbox = bbox; }</pre> <p>With the above modifications, the <code>compute_string_bbox</code> function can now compute the bounding box of a transformed glyph string, which allows further code simplications.</p> <pre> FT_BBox bbox; FT_Matrix matrix; FT_Vector delta; ... load glyph sequence ... ... set up `matrix' and `delta' ... <span class="comment">/* transform glyphs */</span> for ( n = 0; n < num_glyphs; n++ ) FT_Glyph_Transform( glyphs[n].image, &matrix, &delta ); <span class="comment">/* compute bounding box of transformed glyphs */</span> compute_string_bbox( &bbox );</pre> <h4>b. Rendering a Transformed Glyph Sequence</h4> <p>However, directly transforming the glyphs in our sequence is not a good idea if we want to reuse them in order to draw the text string with various angles or transformations. It is better to perform the affine transformation just before the glyph is rendered.</p> <pre> FT_Vector start; FT_Matrix matrix; FT_Glyph image; FT_Vector pen; FT_BBox bbox; <span class="comment">/* get bbox of original glyph sequence */</span> compute_string_bbox( &string_bbox ); <span class="comment">/* compute string dimensions in integer pixels */</span> string_width = (string_bbox.xMax - string_bbox.xMin) / 64; string_height = (string_bbox.yMax - string_bbox.yMin) / 64; <span class="comment">/* set up start position in 26.6 Cartesian space */</span> start.x = ( ( my_target_width - string_width ) / 2 ) * 64; start.y = ( ( my_target_height - string_height ) / 2 ) * 64; <span class="comment">/* set up transform (a rotation here) */</span> matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L ); matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L ); matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L ); matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L ); pen = start; for ( n = 0; n < num_glyphs; n++ ) { <span class="comment">/* create a copy of the original glyph */</span> error = FT_Glyph_Copy( glyphs[n].image, &image ); if ( error ) continue; <span class="comment">/* transform copy (this will also translate it to the */</span> <span class="comment">/* correct position */</span> FT_Glyph_Transform( image, &matrix, &pen ); <span class="comment">/* check bounding box; if the transformed glyph image */</span> <span class="comment">/* is not in our target surface, we can avoid rendering it */</span> FT_Glyph_Get_CBox( image, ft_glyph_bbox_pixels, &bbox ); if ( bbox.xMax <= 0 || bbox.xMin >= my_target_width || bbox.yMax <= 0 || bbox.yMin >= my_target_height ) continue; <span class="comment">/* convert glyph image to bitmap (destroy the glyph copy!) */</span> error = FT_Glyph_To_Bitmap( &image, FT_RENDER_MODE_NORMAL, 0, <span class="comment">/* no additional translation */</span> 1 ); <span class="comment">/* destroy copy in "image" */</span> if ( !error ) { FT_BitmapGlyph bit = (FT_BitmapGlyph)image; my_draw_bitmap( bit->bitmap, bit->left, my_target_height - bit->top ); <span class="comment">/* increment pen position -- */</span> <span class="comment">/* we don't have access to a slot structure, */</span> <span class="comment">/* so we have to use advances from glyph structure */</span> <span class="comment">/* (which are in 16.16 fixed float format) */</span> pen.x += image.advance.x >> 10; pen.y += image.advance.y >> 10; FT_Done_Glyph( image ); } }</pre> <p>There are a few changes compared to the original version of this code.</p> <ul> <li>We keep the original glyph images untouched; instead, we transform a copy.</li> <li>We perform clipping computations in order to avoid rendering and drawing glyphs that are not within our target surface.</li> <li>We always destroy the copy when calling <code>FT_Glyph_To_Bitmap</code> in order to get rid of the transformed scalable image. Note that the image is not destroyed if the function returns an error code (which is why <code>FT_Done_Glyph</code> is only called within the compound statement).</li> <li>The translation of the glyph sequence to the start pen position is integrated into the call to <code>FT_Glyph_Transform</code> instead of <code>FT_Glyph_To_Bitmap</code>.</li> </ul> <p>It is possible to call this function several times to render the string with different angles, or even change the way <code>start</code> is computed in order to move it to different place.</p> <p>This code is the basis of the FreeType 2 demonstration program named <a href="http://git.savannah.gnu.org/cgit/freetype/freetype2-demos.git/tree/src/ftstring.c"><code>ftstring.c</code></a>. It could be easily extended to perform advanced text layout or word-wrapping in the first part, without changing the second one.</p> <p>Note, however, that a normal implementation would use a glyph cache in order to reduce memory needs. For example, let us assume that our text string is ‘FreeType’. We would store three identical glyph images in our table for the letter ‘e’, which isn't optimal (especially when you consider longer lines of text, or even whole pages).</p> <p>A FreeType demo program that shows how glyph caching can be implemented is <a href="http://git.savannah.gnu.org/cgit/freetype/freetype2-demos.git/tree/src/ftview.c"><code>ftview.c</code></a>. In general, ‘ftview’ is the main program used by the FreeType developer team to check the validity of loading, parsing, and rendering fonts.</p> <p>Another very useful demo program is <a href="http://git.savannah.gnu.org/cgit/freetype/freetype2-demos.git/tree/src/ftdiff.c"><code>ftdiff.c</code></a>, demonstrating the use and the optical results of the various rendering and hinting modes provided by FreeType. In particular, it also demonstrates how to do sub-pixel positioning (for unhinted glyphs and ‘light’ hinting mode) – all code in this tutorial assumes integer coordinates.</p> <h3 id="section-6">6. Accessing Metrics in Design Font Units, and Scaling Them</h3> <p>Scalable font formats usually store a single vectorial image, called an <em>outline</em>, for each glyph in a face. Each outline is defined in an abstract grid called the <em>design space</em>, with coordinates expressed in <em>font units</em>. When a glyph image is loaded, the font driver usually scales the outline to device space according to the current character pixel size found in an <a href="../reference/ft2-base_interface.html#FT_Size"><code>FT_Size</code></a> object. The driver may also modify the scaled outline in order to significantly improve its appearance on a pixel-based surface (a process known as <em>hinting</em> or <em>grid-fitting</em>).</p> <p>This section describes how design coordinates are scaled to the device space, and how to read glyph outlines and metrics in font units. This is important for a number of things.</p> <ul> <li>‘True’ WYSIWYG text layout.</li> <li>Accessing font content for conversion or analysis purposes.</li> </ul> <h4>a. Scaling Distances to Device Space</h4> <p>Design coordinates are scaled to the device space using a simple scaling transformation whose coefficients are computed with the help of the <em>character pixel size</em>.</p> <pre class="example"> device_x = design_x * x_scale device_y = design_y * y_scale x_scale = pixel_size_x / EM_size y_scale = pixel_size_y / EM_size</pre> <p>Here, the value <code>EM_size</code> is font-specific and corresponds to the size of an abstract square of the design space (called the <em>EM</em>), which is used by font designers to create glyph images. It is thus expressed in font units. It is also accessible directly for scalable font formats as <code>face->units_per_EM</code>. You should check that a font face contains scalable glyph images by using the <code>FT_IS_SCALABLE</code> macro, which returns true if appropriate.</p> <p>When you call the function <a href="../reference/ft2-base_interface.html#FT_Set_Pixel_Sizes"><code>FT_Set_Pixel_Sizes</code></a>, you are specifying integer values of <code>pixel_size_x</code> and <code>pixel_size_y</code> FreeType shall use. The library will immediately compute the values of <code>x_scale</code> and <code>y_scale</code>.</p> <p>When you call the function <a href="../reference/ft2-base_interface.html#FT_Set_Char_Size"><code>FT_Set_Char_Size</code></a>, you are specifying the character size in physical <em>points</em>, which is used, along with the device's resolutions, to compute the character pixel size and the corresponding scaling factors. Here, the scaling factors can correspond to fractional ppem values.</p> <p>Note that after calling any of these two functions, you can access the values of the character pixel size and scaling factors as fields of the <code>face->size->metrics</code> structure.</p> <dl> <dt>x_ppem</dt> <dd>The field name stands for ‘x pixels per EM’; this is the horizontal size rounded to integer pixels of the EM square, which also is the <em>horizontal character pixel size</em>, called <code>pixel_size_x</code> in the above example.</dd> <dt>y_ppem</dt> <dd>The field name stands for ‘y pixels per EM’; this is the vertical size rounded to integer pixels of the EM square, which also is the <em>vertical character pixel size</em>, called <code>pixel_size_y</code> in the above example.</dd> <dt>x_scale</dt> <dd>This is a 16.16 fixed-point scale to directly scale horizontal distances from design space to 1/64th of device pixels.</dd> <dt>y_scale</dt> <dd>This is a 16.16 fixed-point scale to directly scale vertical distances from design space to 1/64th of device pixels.</dd> </dl> <p>You can scale a distance expressed in font units to 26.6 pixel format directly with the help of the <a href="../reference/ft2-computations.html#FT_MulFix"><code>FT_MulFix</code></a> function.</p> <pre> <span class="comment">/* convert design distances to 1/64th of pixels */</span> pixels_x = FT_MulFix( design_x, face->size->metrics.x_scale ); pixels_y = FT_MulFix( design_y, face->size->metrics.y_scale );</pre> <p>Alternatively, you can also scale the value directly by using doubles.</p> <pre> FT_Size_Metrics* metrics = &face->size->metrics; <span class="comment">/* shortcut */</span> double pixels_x, pixels_y; double x_scale, y_scale; <span class="comment">/* compute floating point scale factors */</span> x_scale = face->size->metrics.x_scale / 65536.0; y_scale = face->size->metrics.y_scale / 65536.0; <span class="comment">/* convert design distances to floating point pixels */</span> pixels_x = design_x * x_scale; pixels_y = design_y * y_scale;</pre> <h4>b. Accessing Design Metrics (Glyph & Global)</h4> <p>You can access glyph metrics in font units simply by specifying the <code>FT_LOAD_NO_SCALE</code> bit flag in <code>FT_Load_Glyph</code> or <code>FT_Load_Char</code>. The metrics returned in <code>face->glyph->metrics</code> will all be in font units.</p> <p>You can access unscaled kerning data using the <code>FT_KERNING_MODE_UNSCALED</code> mode.</p> <p>Finally, a few global metrics are available directly in font units as fields of the <code>FT_Face</code> handle, as described in <a href="#section-3">section 3</a> of this part.</p> <h3 id="conclusion">Conclusion</h3> <p>This is the end of the second part of the FreeType tutorial. You are now able to access glyph metrics, manage glyph images, and render text much more intelligently (kerning, measuring, transforming & caching); this is sufficient knowledge to build a pretty decent text service on top of FreeType.</p> <p>The demo programs in the ‘ft2demos’ bundle (especially ‘ftview’) are a kind of reference implementation, and are a good resource to turn to for answers. They also show how to use additional features, such as the glyph stroker and cache.</p> </div> <!-- ************************************************** --> <div class="updated"> <p>Last update: 13-Feb-2018</p> </div> </div> </div> <!-- ************************************************** --> <div class="col2"> </div> </div> </div> <!-- ************************************************** --> <div id="TOC"> <ul> <li class="funding"> <form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_top"> <input type="hidden" name="cmd" value="_s-xclick"> <input type="hidden" name="hosted_button_id" value="SK827YKEALMT4"> <input type="image" src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif" name="submit" alt="PayPal - The safer, easier way to pay online!"> <img alt="" border="0" src="https://www.paypalobjects.com/de_DE/i/scr/pixel.gif" width="1" height="1"> </form> </li> <li class="primary"> <a href="http://freetype.org/index.html">Home</a> </li> <li class="primary"> <a href="http://freetype.org/index.html#news">News</a> </li> <li class="primary"> <a href="../index.html">Overview</a> </li> <li class="primary"> <a href="../documentation.html">Documentation</a> </li> <li class="primary"> <a href="http://freetype.org/developer.html">Development</a> </li> <li class="primary"> <a href="http://freetype.org/contact.html" class="emphasis">Contact</a> </li> <li> <!-- separate primary from secondary entries --> </li> <li class="secondary"> <a href="index.html">FreeType Tutorial</a> </li> <li class="tertiary"> <a href="step1.html">Simple Glyph Loading</a> </li> <li class="tertiary"> <a href="step2.html" class="current">Managing Glyphs</a> </li> <li class="tertiary"> <a href="step3.html">Examples</a> </li> </ul> </div> </div> <!-- id="wrapper" --> <div id="TOC-bottom"> </div> </body> </html>
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